ICT has made significant improvements to the game - At the beginning, it was difficult > for me to play the game - the kinect wouldn't track my left arm [ now will track much simpler], and the focus objects are brighter [easier to see]. But over time, the changes that have been made have enabled me to play the game and provide more detailed feedback. > Key features of the games that are important and stand out over other video games are the option to tailor the game to different people and the option to play different games depending on the goal of the player or their clinician. The tracking of performance and ability to show improvement over time is also very helpful..
In February, 2012
[33-months post-stroke] I used my left arm/hand to work a VR software game for the
first time.
NPR KINECT Story features Mark Bolas and Belinda Lange’s Jewel Mine Game
A story on NPR’s All Things Considered covered the many ways researchers and others are modifying the Microsoft Kinect. For the story reporter Alex Schmidt spoke to Mark Bolas, ICT’s associate director for mixed reality and an associate professor in the Interactive Media Division at the USC School of Cinematic Arts, about the trend.
“I remember getting this wrench with my father when I was 13 or 14 years old,” said Bolas. “And then with it, I could start working on my bicycle. And I got into motorcycles and all these things that I could build. The wrenches of today aren’t physical. They’re the software wrenches.”
Schmidt also visited a USC rehabilitation research clinic with Belinda Lange who leads the motor rehab group in ICT’s Medical Virtual Reality Lab. In the story Lange takes a patient through Jewel Mine, the Kinect-based motor rehab tool she developed, which gets a postive review from patient Stacey Holmes.
“It causes you to try things at a pace and a precision that you wouldn’t otherwise try to do,” he said.
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